Nine Lessons About Monster Truck Games You Need To Learn Before You Hit 40

Nine Lessons About Monster Truck Games You Need To Learn Before You Hit 40

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Without a doubt, Apple's concept of an "app store" has been a runaway success for many independent (indie) developers. Popular games like "Angry Birds" has been dominating the top charts for a while now. If you are looking towards starting your own successful career path into iOS programming, especially games, then please continue reading this review of the "Space Game Starter Kit" ebook.

Space Game Starter Kit is an ebook publication released by author Ray Wenderlich, who runs a tutorial website dedicated to iOS programming.Ray has been writing tutorials for many who want to get into iOS programming over at his website. This ebook is his pet project that was put together so users, beginner or advanced can follow along the process of developing an iOS game from start til end.

The ebook comes with a complete copy of the source code required for the game that is being presented, which is a big plus in my personal opinion.I am a person who likes seeing end results first, so being able to test and run the sample game before diving further into the tutorials and going thru the source code is a welcomed blessing.Furthermore, the tutorials are very well-presented and easy to understand, with everything being written in a step-by-step manner, which makes it even easier for someone like me with little to no experience in iOS programming.

Most people may not realize this, but game development doesn't simply mean pure coding from A to Z. Artwork, music and some creativity is required. Fortunately for me, all these are included in the copy of the ebook, so I get to start right away. The author has also generously allowed purchasers of the ebook to use the artwork and music in other projects by simply providing a credit where credit is due.

Nothing is perfect in this world. I personally think the game that was presented by the ebook seems a little too short, and readers are expected to add their own levels, artwork and enemies. That being said, I am sure most of us will be creating a 99-level game soon after going thru the ebook.

Aside to the shortcomings I mentioned above, you will also need to BYOM. Bring your own Mac. This is simply because the free tools like Xcode programming IDE provided by Apple runs on a Mac only. You should be good to go with any relatively new Mac computers.

In overall, I've had the ebook for about a week now and I'm on my way towards creating my first ever game, ready to be published in the App Store.

Source codes and example apps are available on the internet with a simple Google query, but if you want to get some head start, then this is an ebook that I would highly recommend, taking into consideration the facts that I've outlined above in my review. Good luck!

Check out Space Game Starter Kit